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Concept Art for Game Design

Nottingham Trent University
Course summary
1 week
375 GBP excl. VAT
English
Nottingham
Next available date: 10/08/2020 10:00 - Nottingham
Last application: 09/08/2020

Course description

Concept Art for Game Design

This course is an opportunity to engage with the latest concept art techniques practised throughout the game design industry, many of which are also techniques used in film and TV production.

Through a series of practical workshops and critical seminars you'll explore both physical and digital art processes.

The course is ideal for people with basic drawing skills who are interested in developing professional skills in concept art.

It's also an excellent opportunity for illustrators who wish to investigate their role in the game production process, and game designers who are looking to focus solely on 2D visualisation skills.

On this course you will:

  • use a combination of collage, hand drawing and digital techniques
  • be taken through the process of developing characters and environments in response to a written brief
  • undertake visual research
  • explore thumbnailing, perspective, figure construction, character turnarounds and key scenes.

The typical structure of the course is as follows:

Monday:

Observational drawing (practical work and the importance of)

Use and importance of a flatbed scanner

Introduction to Photoshop: Image resolution, file formats, resolution for print and online media, layers, masks, brush settings, erase and more

Production of a mood board for initial ideas.

Tuesday:

Character design

Use of thumbnail silhouettes in character concept art: physical exercises and digital equivalents

Digital silhouette refinement - practical work

Light sources and 'fleshing out' the silhouette.

Wednesday:

Perspective: one, two, and three point practical work

Incorporating perspective knowledge in digital work

Continuation of character design work: paint tool in Photoshop, use of texture layers and source photography for textures

Discussion around ideas of how a 3D modeller would interpret concept designs.

Thursday:

Introduction to 3DS Max: Navigation of 3D space, and basic low-polygon modelling tools: extrude, insert edge loop, chamfer, bevel, vertex, edge, face, quad, tri and more

Practical work with 3DS Max

Continuation of character design work: personal directions both 2D and 3D.

Friday:

Recap on techniques covered

Discussion on employment

Examples of working concept artists

Continuation of practical character design work

Closing discussion - networking, self-discipline, hard work, motivation and creativity.

What will I gain?

At the end of the course you will have a range of work for your portfolio including development sketches and finished images.

Outcome / Qualification etc.

Certificate of attendance.

About provider

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Nottingham Trent University Creative, Language and Built Environment Short Courses One of the largest and most popular universities in the UK, Nottingham Trent University (NTU) provides beginners, improvers and professionals the opportunity to expand skills and knowledge by attending a short...


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Contact info

Nottingham Trent University

Nottingham Trent University
50 Shakespeare Street
NG1 4FQ Nottingham

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www.ntu.ac.uk

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